The Minerva

What a ship really is, is freedom.

Category:
other
Description:

The Minerva

Hyper 1, Resistant 1, Tough 1, Vulnerable 1
Size: Medium
Speed: 6 squares (FTL, space)

CR 13
XP 10,000
AC 17
HP 290
Proficient Roll +10
Unskilled Roll / Initiative +5

Gunnery Stations 3
Skills Investigation, Perception, Space Vehicles, Survival
Passive 18
Saves Constitution, Dexterity, Strength

Battle Stations

A. Gunnery, Piloting, Sensors
Side Laser Cannon, 5/10 square range, dealing 2d10 heat damage on hit.
Provided Gambit: Close Maneuvers
B. Gunnery, Piloting, Sensors
Side Laser Cannon, 5/10 square range, dealing 2d10 heat damage on hit.
Provided Gambit: Search Pattern
C. Engineering, Sensors
Provided Gambit: Lay of the Land
D. Gunnery
Heavy Laser Cupola, 6/12 square range, dealing 3d10 heat damage on hit.
Provided Gambit: Spray Fire

Resistant: Resistance to radiation damage.
Vulnerabilities: Combined Attack. Vulnerable to damage on
attacks from a foe that is getting Help from 2 or more allies on
that attack.

Bio:

The Minerva represents a lot of things to the Sofia family. Two generations of scrimping and saving, and eventually help from the community was enough to buy a decent used light freighter and send one of their own to flight school. Zhery is the first citizen of Sparta to break atmo in three generations, and she uses the Minerva not only for her side business of smuggling, but for the more above board (but less lucrative) aim of getting her community’s trade goods on the intraplanetary market.

The Minerva

When in Rome nlduffy nlduffy